It has been two decades since Guitar Hero debuted in North America, giving everyday gamers the means to become a rock star. Not in reality, though you'd be hard-pressed convincing anyone who has mastered the epic four-minute instrumental break before an enthusiastic living-room audience.
Created by the developers, Guitar Hero gave players a guitar-shaped controller to follow on-screen cues moving along the screen in time with the music. Each riff corresponded to particular chords, creating the sensation of an authentic live show.
The studio previously experimented with rhythm games prior to teaming up with RedOctane, which was acquired by Activision during the mid-2000s. Together, they laid the foundations for a surprising billion-dollar franchise which made a remarkable impact on numerous musicians featured, introducing classic bands to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, remembers the early budgetary hurdles in securing the songs – even though initial releases primarily featured rerecorded tracks.
“We reproduced every song since the dollar figure prohibitive,” he says. “Despite having the publishing rights alone, it proved extremely difficult. We couldn’t get acts such as the Who – RedOctane had virtually no money, and our team was fairly certain it would fail. However, when Guitar Hero took off, and record sales airtime were going up, everyone wanted to be in.”
He adds: “Among the amazing things was how many parents reached out expressing gratitude for exposing their kids to the music they loved. It became a multigenerational thing.”
Classic Rock Gains Younger Fans
Northern Irish blues-rock band one featured act included Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon recalls the way the game brought classic rock to the forefront: “Guitar Hero provided a bigger, new demographic. Generally this had been considered music that was past it, but then when it was featured on the title young people discovered it, suddenly it became trendy. This validated it, and got rid of the outdated label. It gave all our music renewed popularity.”
In 2008, the band's first record remained not available stateside, so Guitar Hero served as a primary platform of discovery for the group as they went on US tour supporting AC/DC. “The roadies had on the song on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Titles and Lasting Influence
Rock’s biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others featuring in specialized game editions that focused on their music collections and associated lore, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly earned the group more money compared to their studio albums. It sold well over 500,000 copies upon release, while demand for their songs rose significantly during an era when the music business was already collapsing.
Guitar Hero continues to inspire nimble-fingered dedication among its fans. Recently, a streamer completed a remarkable feat featuring the challenging track – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a freeware game with similar mechanics and extensive customisation options. This track is challenging even in the hardest setting, not to mention performed at double speed while hitting every one of the thousands of cues. They claimed it took nine months of practice.
“Guitar Hero offers a, fantasy thing. Just as with Call of Duty, that doesn’t mean you ought to use actual weapons and go to war,” notes DragonForce guitarist the artist.
The band previously completed a successful tour before Through the Fire and Flames appeared on Guitar Hero III, but Li says it made them a household name. “I remember the record label calling to tell me that our selling albums like crazy,” he shares. “Popularity surged when we next toured, and we were playing right ahead of top acts at the event.”
Indeed, the band's visibility from Guitar Hero was so immense that it risked eclipsing everything else the band has done. Recently, the song was used in a trailer for Despicable Me 4. “Previously I felt otherwise, but I’ve made peace with it,” Li says. “Should you just hear a single track, it’s totally cool – each person has their own musical journey and I’m glad we played a role in fans' experiences”.
Enduring Legacy from the Plastic Guitar
The best promotion, be it for automobiles, apparel or video games, goes further mere transactions – it evokes a longing. Was the game able to harness this? “Precisely what we were trying to create,” he confirms. “That thrill of performing as a rock star in the spotlight. From day one, the co-founders felt that humans have a natural human desire to make music, and their goal was to use technology to enable everyone to participate”.
Most installments came out over a mere half-decade between 2005 and 2010, featuring derivative titles like DJ Hero, complete with a spinning deck, and Band Hero. Subsequently, the publisher’s interest on peripherals waned, aside from a brief comeback several years later.
Titles like Clone Hero and newer releases have kept the scene active, and there’s set to be a new product from the founders in development. A new studio has entered work on their first music game. The initial creators are both involved as special advisers. Are gamers ready to embrace a new entry in the spirit of Guitar Hero?
“We thought such titles could be like Madden where you can update every year,” he remarks. “With abundant fresh tracks it could remain evergreen, so I’ve always been optimistic. There’s no reason why it can’t continue for future fans.”